![]() ![]() a file that's used in almost every scene, and or is called frequently, that way time isn't wasted unloading, and reloading the same file between scene transfers. ![]() This section that you're in is only to load files that should stay in memory at all times, I.E. The next time you enter that scene/map those files will be loaded into memory before the scene ever starts. This means, that as you playtest your game, any audio files, or image files, that are loaded mid scene/map, are automatically flagged for preload without you having to specify them. ![]() Doing this seems a bit counterproductive, Version 7.0.0+ has automatic preload, it's completely plug and play, there's no need to specify files anymore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |